07 Jan 11, 02:39PM
It won't work with geometry the way you want it. You'll need to make a gate-model for this purpose, of find someone making you one. ;)
By the way and because Gibstick confused this a little here:
A mapmodel is always unclipped by default, it has no collision-data at all. The collision is added via the config file or via adding clips in-game.
You can adjust the clipping for any model at the config file, which works like that:
By the way and because Gibstick confused this a little here:
A mapmodel is always unclipped by default, it has no collision-data at all. The collision is added via the config file or via adding clips in-game.
You can adjust the clipping for any model at the config file, which works like that:
[SELECT ALL] Code:
mapmodel a b c d "name"
//a = x/z dimension of clip
//b = y dimension of clip
//c = model elevation above ground
//d = not used