Helping with a special effect
#8
It won't work with geometry the way you want it. You'll need to make a gate-model for this purpose, of find someone making you one. ;)


By the way and because Gibstick confused this a little here:

A mapmodel is always unclipped by default, it has no collision-data at all. The collision is added via the config file or via adding clips in-game.

You can adjust the clipping for any model at the config file, which works like that:
mapmodel a b c d "name"

//a = x/z dimension of clip
//b = y dimension of clip
//c = model elevation above ground
//d = not used
Thanks given by:


Messages In This Thread
Helping with a special effect - by Ramius - 07 Jan 11, 05:00AM
RE: Helping with a special effect - by Mael - 07 Jan 11, 05:11AM
RE: Helping with a special effect - by Bullpup - 07 Jan 11, 10:29AM
RE: Helping with a special effect - by Ramius - 07 Jan 11, 01:26PM
RE: Helping with a special effect - by Mr.Floppy - 07 Jan 11, 02:39PM
RE: Helping with a special effect - by V-Man - 07 Jan 11, 03:50PM