06 Jan 11, 08:03AM
(This post was last modified: 06 Jan 11, 08:04AM by eftertanke.)
(05 Jan 11, 03:34PM)DES|V-Man Wrote: Or this:Nice!
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This way, you don't download the demo until the first time you die in a new game. Since people don't usually all die at the same time, this will spread out the downloads more evenly and start the download at a non-crucial time (pertaining to the individual player).
(05 Jan 11, 03:54PM)jamz Wrote: This can be, sort of, done withPlease don't do that. It's the most useless command line option currently available. Players shouldn't have to play another entire match just to download the demo. Now, if demos were recorded (that is, receivable) at the start of intermission it would be more useful, but you would also probably want to disable chat and things or you wouldn't get that data in the demo.Although, I must confess I haven't used it and don't know how it performs. I'm pretty sure someone on here does use it, but I can't remember who.[SELECT ALL] Code:-DI //Limit the demo downloading to intermission (it doubles the intermission time if someone is downloading a demo).
Obviously some kind of trade off would have to be reached.