05 Jan 11, 02:23PM
Hi all,
Recently BluePrint told me it would be good to have a way to save players' scores from the server without parsing logs. I wasn't convinced first then I understood it would be great because :
1) we could have access to a lot of stats, like accuracy per weapons, kills per weapons, and more...
2) it would allow people to make ladders more easily for example
So I thought about making an XML output, written by the server, with about 1 entry by player and by "session" (session could be the the period between player connection/disconnection or 2 changes of name, with a min. limit to avoid spam in the output file).
(XML would be a good file structure imho)
I made & tested this system (thanks to Gibstick, aerkefiende, daylixx and brett, for the help testing it). It seems to be working fine.
I told RK but he didn't answer. That's why I ask devs : would you like to/could you implement it ? I can give the source of my work if you need it to see what I'm talking about more precisely.
Thanks !
Recently BluePrint told me it would be good to have a way to save players' scores from the server without parsing logs. I wasn't convinced first then I understood it would be great because :
1) we could have access to a lot of stats, like accuracy per weapons, kills per weapons, and more...
2) it would allow people to make ladders more easily for example
So I thought about making an XML output, written by the server, with about 1 entry by player and by "session" (session could be the the period between player connection/disconnection or 2 changes of name, with a min. limit to avoid spam in the output file).
(XML would be a good file structure imho)
I made & tested this system (thanks to Gibstick, aerkefiende, daylixx and brett, for the help testing it). It seems to be working fine.
I told RK but he didn't answer. That's why I ask devs : would you like to/could you implement it ? I can give the source of my work if you need it to see what I'm talking about more precisely.
Thanks !