03 Jan 11, 10:58PM
(03 Jan 11, 08:46AM)Lightning Wrote: So let's plan this out.
There is one prey and multiple hunters. On killing the prey, the hunter who delivered the fatal shot takes his place and the cycle starts again. If they prey kills all the hunters, he goes on for another round as prey. After the same prey for 3 rounds in a row, random selection takes place. No pickups.
Prey: Spawns with fill health and armour, 3 nades and choice of primary weapon. Gets 10 seconds to hide or decide on an area to control.
[b]Hunter: Spawn with 50(?) health and only pistols and knives. Cannot move during initial 15 seconds.
Good enough? Scoring system?
EDIT: Or how about two teams versus each other? Each team sends the prey who killed the other team's prey.
I think with this setup the prey would be too powerful. either everyone has normal weapons and health, or the prey has no armor and nades (only primary weapon). it would take some playtesting to figure out which is better.
For a scoring system, maybe one point every 15 seconds as prey, and one point for each kill as hunter or prey?
as for your edit, i think that would get too boring for the players that have to sit out, and they would probably quit.