So let's plan this out.
There is one prey and multiple hunters. On killing the prey, the hunter who delivered the fatal shot takes his place and the cycle starts again. If they prey kills all the hunters, he goes on for another round as prey. After the same prey for 3 rounds in a row, random selection takes place. No pickups.
Prey: Spawns with fill health and armour, 3 nades and choice of primary weapon. Gets 10 seconds to hide or decide on an area to control.
[b]Hunter: Spawn with 50(?) health and only pistols and knives. Cannot move during initial 15 seconds.
Good enough? Scoring system?
EDIT: Or how about two teams versus each other? Each team sends the prey who killed the other team's prey.
There is one prey and multiple hunters. On killing the prey, the hunter who delivered the fatal shot takes his place and the cycle starts again. If they prey kills all the hunters, he goes on for another round as prey. After the same prey for 3 rounds in a row, random selection takes place. No pickups.
Prey: Spawns with fill health and armour, 3 nades and choice of primary weapon. Gets 10 seconds to hide or decide on an area to control.
[b]Hunter: Spawn with 50(?) health and only pistols and knives. Cannot move during initial 15 seconds.
Good enough? Scoring system?
EDIT: Or how about two teams versus each other? Each team sends the prey who killed the other team's prey.