Sniping Model
#11
(27 Dec 10, 03:33PM)eftertanke Wrote:
(27 Dec 10, 03:25PM)Mr.Floppy Wrote: Well, you'd need at least 3 additional animations for both, the player and the world-gun model.

1. aim while crouch
2. aim while stand
3. aim while move

However, I don't see how this would help, since you still can't look at what is happening behind you, no matter whether the animation indicates a mate is scope-ing or not. In the end it's the guy with the sniper *coughjuststopthecampingandthiswillnothappenthatoftenanymorecough* to watch out for mates before shooting.

Lol ingame:
You got teamkilled by unarmed
You: Dude, watch where you're shooting!
unarmed: Watch where you're going!
You: I can't look behind me, you CAN (and already are) looking in front of you.
unarmed doesn't respond

lolololol is unarmed really that famous I see him EVERYwhere
Thanks given by:


Messages In This Thread
Sniping Model - by fernando - 23 Dec 10, 04:50PM
RE: Sniping Model - by JGAN - 23 Dec 10, 05:59PM
RE: Sniping Model - by FleshyPod - 23 Dec 10, 06:22PM
RE: Sniping Model - by JGAN - 23 Dec 10, 07:03PM
RE: Sniping Model - by MykeGregory - 24 Dec 10, 12:55PM
RE: Sniping Model - by JGAN - 24 Dec 10, 03:53PM
RE: Sniping Model - by Gibstick - 24 Dec 10, 04:08PM
RE: Sniping Model - by ChaoticToSayTheLeast - 27 Dec 10, 09:21AM
RE: Sniping Model - by Mr.Floppy - 27 Dec 10, 03:25PM
RE: Sniping Model - by eftertanke - 27 Dec 10, 03:33PM
RE: Sniping Model - by cshih1calvin - 30 Dec 10, 03:12PM