30 Dec 10, 03:12PM
(27 Dec 10, 03:33PM)eftertanke Wrote:(27 Dec 10, 03:25PM)Mr.Floppy Wrote: Well, you'd need at least 3 additional animations for both, the player and the world-gun model.
1. aim while crouch
2. aim while stand
3. aim while move
However, I don't see how this would help, since you still can't look at what is happening behind you, no matter whether the animation indicates a mate is scope-ing or not. In the end it's the guy with the sniper *coughjuststopthecampingandthiswillnothappenthatoftenanymorecough* to watch out for mates before shooting.
Lol ingame:
You got teamkilled by unarmed
You: Dude, watch where you're shooting!
unarmed: Watch where you're going!
You: I can't look behind me, you CAN (and already are) looking in front of you.
unarmed doesn't respond
lolololol is unarmed really that famous I see him EVERYwhere