(28 Dec 10, 03:02AM)mogthor Wrote: There's no point in having the AR/SMG if they are all the same. We should just as well get rid of one of them than add more weapons. And no ones listed any major differences, like I have similarity's. Just sayin'The SMG and AR are not the same. Where the heck did you get that idea from?!
SMG: short-mid range, fast ROF, 7 shots to kill unarmored players, 15 damage, semi fast sprint, 30/90 ammo, 1650 ms reload time
AR: short-mid-long range, semi fast ROF, 5 shots to kill unarmored player, 24 damage, fast rifle spring/jump, 20/60 ammo, 2000ms reload time
(28 Dec 10, 02:41AM)CyberKlown28 Wrote: Nobody is calling for instant million guns, get that in your head :DIt's not about how skilled the devs are. They are skilled to do as many weapons as they want, but they don't for the reason of leaving the game as basic as possible. Tell me what's harder, making 5 weapons balanced or making 10 weapons balanced.
Carbine feels old and natural already.
Doesn't hurt to dream of more weapons in Assault Cube in the future <3
And these devs seem skilled enough to do so given enough time.
....unless people complain about perfectly balanced weapons and force the devs to rebalance the guns over and over forever