Weapon Balance and Gameplay Discussion
(28 Dec 10, 03:02AM)mogthor Wrote: There's no point in having the AR/SMG if they are all the same. We should just as well get rid of one of them than add more weapons. And no ones listed any major differences, like I have similarity's. Just sayin'
The SMG and AR are not the same. Where the heck did you get that idea from?!
SMG: short-mid range, fast ROF, 7 shots to kill unarmored players, 15 damage, semi fast sprint, 30/90 ammo, 1650 ms reload time
AR: short-mid-long range, semi fast ROF, 5 shots to kill unarmored player, 24 damage, fast rifle spring/jump, 20/60 ammo, 2000ms reload time


(28 Dec 10, 02:41AM)CyberKlown28 Wrote: Nobody is calling for instant million guns, get that in your head :D
Carbine feels old and natural already.
Doesn't hurt to dream of more weapons in Assault Cube in the future <3
And these devs seem skilled enough to do so given enough time.
....unless people complain about perfectly balanced weapons and force the devs to rebalance the guns over and over forever
It's not about how skilled the devs are. They are skilled to do as many weapons as they want, but they don't for the reason of leaving the game as basic as possible. Tell me what's harder, making 5 weapons balanced or making 10 weapons balanced.

Thanks given by:


Messages In This Thread
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 08 Dec 10, 12:27AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 11 Dec 10, 01:10AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 13 Dec 10, 12:59AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 15 Dec 10, 04:10AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 15 Dec 10, 08:03PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 27 Dec 10, 05:55PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 27 Dec 10, 08:54PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 02:03AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 02:41AM
RE: Weapon Balance and Gameplay Discussion - by #M|A#Wolf - 28 Dec 10, 03:40AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 04:20AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 04:28AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 04:58AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 07:50PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 09:44PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 11:50PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 29 Dec 10, 07:29PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 30 Dec 10, 10:17PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 31 Dec 10, 01:54AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 31 Dec 10, 04:01AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 31 Dec 10, 11:08PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 01 Jan 11, 01:18AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 01 Jan 11, 02:08AM
RE: Weapon Balance and Gameplay Discussion - by System - 12 Jan 11, 04:43PM
RE: Weapon Balance and Gameplay Discussion - by System - 13 Jan 11, 02:14PM