Sniping Model
#9
Well, you'd need at least 3 additional animations for both, the player and the world-gun model.

1. aim while crouch
2. aim while stand
3. aim while move

However, I don't see how this would help, since you still can't look at what is happening behind you, no matter whether the animation indicates a mate is scope-ing or not. In the end it's the guy with the sniper *coughjuststopthecampingandthiswillnothappenthatoftenanymorecough* to watch out for mates before shooting.

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Messages In This Thread
Sniping Model - by fernando - 23 Dec 10, 04:50PM
RE: Sniping Model - by JGAN - 23 Dec 10, 05:59PM
RE: Sniping Model - by FleshyPod - 23 Dec 10, 06:22PM
RE: Sniping Model - by JGAN - 23 Dec 10, 07:03PM
RE: Sniping Model - by MykeGregory - 24 Dec 10, 12:55PM
RE: Sniping Model - by JGAN - 24 Dec 10, 03:53PM
RE: Sniping Model - by Gibstick - 24 Dec 10, 04:08PM
RE: Sniping Model - by ChaoticToSayTheLeast - 27 Dec 10, 09:21AM
RE: Sniping Model - by Mr.Floppy - 27 Dec 10, 03:25PM
RE: Sniping Model - by eftertanke - 27 Dec 10, 03:33PM
RE: Sniping Model - by cshih1calvin - 30 Dec 10, 03:12PM