(24 Dec 10, 02:00PM)Dade Wrote: We know 2v2/3v3 is the actual standard format, but we wish to give clan matches an addition of team job and play. As you pointed, already on 4v4 there will be some scarcity of most resources and there will come into game the team job to manage this issue.
There's a reason why it is that format. 2v2/3v3 give plenty of additional teamwork, throwing in more players does not make it more skilled, it just makes it messy.
(24 Dec 10, 02:00PM)Dade Wrote: Little question to the community, how will be received a restriction into weapons in-game? I mean, to allow only 2 SMGs, 1 ShotGun, 1 Carbine, 1 Sniper Rifle - maybe Carbine and SR should be grouped together, as long range support weapons (free ARs). Again, it is a decision to try raise the importance of team tactics (games like Call of Duty 4 have this kind of restriction on professional ladders).
CoD may have weapon restriction in ladders, but I know many that don't like CS, and TF. I think weapon limitations is another bad idea, since some players like to use different weapons in team based systems depending on their style of play, something which may be unique to them. To remove that from some players may just force them to play worse and remove some of that originality of play.
(24 Dec 10, 03:30PM)kaz Wrote: i don't know about weapon restrictions , but i think map restrictions would be good , like
aqueous is is veery rvsf favoured ....
I think you mean CLA. You guys should know that after a 20-1 loss there ;P