24 Dec 10, 02:00PM
(24 Dec 10, 01:46AM)Jason Wrote: 4v4 and 5v5 will not work in a competitive scenario. I assure you it will become extremely crowded, only suitable maps for 4v4 I would say are Iceroad, and maybe Depot. I do suggest making it 3v3 strictly, as it is a nice balance, and keeps things like health and ammo balanced and not constantly running out.
I mean how many 4v4/5v5 clan wars do you see nowadays, not many. 3v3 is far more common.
We know 2v2/3v3 is the actual standard format, but we wish to give clan matches an addition of team job and play. As you pointed, already on 4v4 there will be some scarcity of most resources and there will come into game the team job to manage this issue.
In confidence, our first tough was to make it 5v5 only, but we then decided to approach a little more to community standards. Moreover, although first season MAY be played only on official maps, we will probably include modded maps on future seasons to bring fresh environment each time.
With this focus, you still think is a bad idea?
Oh and a little appointment to the post of Alex. Regarding point number 2, we are still thinking how to sort out the first season leagues, but is not 100% sure there will be any kind of playoff-cup after the league end (mostly because of time).
Little question to the community, how will be received a restriction into weapons in-game? I mean, to allow only 2 SMGs, 1 ShotGun, 1 Carbine, 1 Sniper Rifle - maybe Carbine and SR should be grouped together, as long range support weapons (free ARs). Again, it is a decision to try raise the importance of team tactics (games like Call of Duty 4 have this kind of restriction on professional ladders).
Apart from deserving all the assault cuber a nice Christmas and a happy new year, I would like to show my surprise on how well have been received this project from the overall AC community, really, thanks.
GGz!