At least teamkillers who kill the enemy are half useful I suppose. :-/
I think any solution that you come up with will be open to abuse. Look at voting, most of the time it works okay, but every now and then someone votes to kick someone for no apparent reason whatsoever and everyone blindly votes "yes".
I think that if you have a friendly fire option and we assume that it has to take an all or nothing approach, then there will be some server admins that will just leave it on permanently. I think that will be to the detriment of the game, almost as much as teamkilling itself.
Would friend-fire apply to nades? Would it be possible in the code to discern between guns and nades? I assume so. You'd have to otherwise AC would become a nade-spamming-fest again. And then of course, you haven't really solved the team-killing problem. ;)
I think any solution that you come up with will be open to abuse. Look at voting, most of the time it works okay, but every now and then someone votes to kick someone for no apparent reason whatsoever and everyone blindly votes "yes".
I think that if you have a friendly fire option and we assume that it has to take an all or nothing approach, then there will be some server admins that will just leave it on permanently. I think that will be to the detriment of the game, almost as much as teamkilling itself.
Would friend-fire apply to nades? Would it be possible in the code to discern between guns and nades? I assume so. You'd have to otherwise AC would become a nade-spamming-fest again. And then of course, you haven't really solved the team-killing problem. ;)