friendly fire on/off option?
#34
At least teamkillers who kill the enemy are half useful I suppose. :-/

I think any solution that you come up with will be open to abuse. Look at voting, most of the time it works okay, but every now and then someone votes to kick someone for no apparent reason whatsoever and everyone blindly votes "yes".

I think that if you have a friendly fire option and we assume that it has to take an all or nothing approach, then there will be some server admins that will just leave it on permanently. I think that will be to the detriment of the game, almost as much as teamkilling itself.

Would friend-fire apply to nades? Would it be possible in the code to discern between guns and nades? I assume so. You'd have to otherwise AC would become a nade-spamming-fest again. And then of course, you haven't really solved the team-killing problem. ;)
Thanks given by:


Messages In This Thread
RE: friendly fire on/off option? - by Bukz - 20 Dec 10, 07:48PM
RE: friendly fire on/off option? - by pakit - 20 Dec 10, 08:04PM
RE: friendly fire on/off option? - by Jason - 20 Dec 10, 10:51PM
RE: friendly fire on/off option? - by V-Man - 20 Dec 10, 09:57PM
RE: friendly fire on/off option? - by V-Man - 20 Dec 10, 10:14PM
RE: friendly fire on/off option? - by Alien - 20 Dec 10, 11:37PM
RE: friendly fire on/off option? - by Ghost - 21 Dec 10, 12:09AM
RE: friendly fire on/off option? - by Alien - 21 Dec 10, 12:21AM
RE: friendly fire on/off option? - by V-Man - 21 Dec 10, 03:46PM
RE: friendly fire on/off option? - by V-Man - 21 Dec 10, 11:56PM
RE: friendly fire on/off option? - by jamz - 22 Dec 10, 01:43AM
RE: friendly fire on/off option? - by V-Man - 22 Dec 10, 03:27PM
RE: friendly fire on/off option? - by jamz - 22 Dec 10, 03:47PM
RE: friendly fire on/off option? - by V-Man - 22 Dec 10, 04:00PM
RE: friendly fire on/off option? - by Darkbee - 22 Dec 10, 04:24PM