20 Dec 10, 12:33AM
(20 Dec 10, 12:10AM)Ronald_Reagan Wrote: You may think that we are bashing on your map, however (disregarding the case of infinite, who already apologized) we are providing constructive feedback. If you need to improve, you need to know what you need to improve on.
We all need feedback.
My feedback would be this, try to make something focused on playing value. Take a look at ac_outpost, that is a beautiful map that has plenty of tactics to go along with it (usually only in inters or clan matches though). In the case of your map, along with twin towers (this is a bad example, yet works) and such, it is focused on the look or gameplay concept. I dont know if you have had a run in to the map where it is just a ~16x16 room usually played DM. This map is focused on a gameplay concept, not a visual concept, that explores what happens when 16 people get crammed into a room with tons of grenades. Insanity ensues. Getting back to your map. your map is based off of a more visual concept. Your map is based off of replicating a dance club. You may have noticed the limited capabilities coming with the fact that Assault Cube didn't come with restaurant chairs, or bottles of beer, or indiscreet tablets lying in the most innocent places. Visual concepts can be very good (rarely good gameplay) if they use what are given to you in creative ways. Check out Mikebefore's house for an example of this.
Now onto the map and techniques used itself. As Iguana pointed out, you have lots of open space on your map. If you look on the right half and very bottom left half of the picture he posted, you will notice that those are areas that no one can get to, and therefore are useless. You should delete all map models, and then select all of the needless areas and fill them in with the F key (I believe). This will not only make the map a step closer to being able to be voted on a server, and make it possibly run faster.
Your map's visual concept is a dance club. You pulled this off to the best of anyones abilities (or so I think), yet it still has something that you want. Take a look at your first screeny you gave us, it has a very empty part in the back left corner. On looking at that, I realize you should've made the whole back part a little skinner, and rearranged it so that this part was filled by the tables, or bar.
By the way, posting your map here wont get it to fame. I have seen maps posted here, given great reviews, yet never seen again on public servers. On the other side, I have seen maps that somehow risen to popularity without even being posted here. Then maps which I find quite some merit in playing, that are very popular, yet never are seen here on these forums.
Thank you for your feedback, i understood that VERY well,
The reason for the huge empty spaces on the left and bottom is what i used as testing rooms, like i said, i am just now getting used to the assault cube map editor. I used that space to test height, placement and angles.
Now, onto the frame rate that everyones talking about, i am having no problems with it, its running smooth. If the map is a frame rate killer then im sorry, but it was pretty smooth for me.
And about the spaces, i want to put space to make the map look realistic along with movement wise, i mean come one, the player has to be able to move around. But other then that the feed back was good, thank you.