HUD!
#9
(09 Dec 10, 12:09PM)flowtron Wrote: It's on mine too - there are some vector issues here though; it's not as simple as one might think .. in my best attempt so far (long, long ago) the spectating-position was only showing the "bad" side of polys for 50% of the time.

Igniting old thread go!
For my video, just masked out the Assault Rifle, and firing animations. If anyone wants them in easy chroma format to use in vids, PM me.
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Messages In This Thread
HUD! - by Jason - 02 Dec 10, 06:36PM
RE: HUD! - by Billybob - 02 Dec 10, 06:47PM
RE: HUD! - by jamz - 02 Dec 10, 07:03PM
RE: HUD! - by Jason - 02 Dec 10, 07:35PM
RE: HUD! - by jamz - 02 Dec 10, 08:05PM
RE: HUD! - by tempest - 02 Dec 10, 09:49PM
RE: HUD! - by V-Man - 03 Dec 10, 01:45PM
RE: HUD! - by flowtron - 09 Dec 10, 12:09PM
RE: HUD! - by Jason - 19 Dec 10, 05:31AM