15 Dec 10, 09:49PM
i dont know who made this maybe v-man with his many scripts lol but i dont know who exactly but this is a great script it uses the arrow keys, and works great. Also i dont see why this isnt part of the initial AC in the first place
alias gamespeed_echo [ echo (concatword "gamespeed is now " $gamespeed) ]
alias gamespeed_mulf [ gamespeed (*f $gamespeed $arg1); gamespeed_echo ]
bind KP6 [ if (watchingdemo) [gamespeed_mulf 1.25] [right] ]
bind KP4 [ if (watchingdemo) [gamespeed_mulf 0.75] [left] ]
bind KP8 [ if (watchingdemo) [gamespeed 100; gamespeed_echo] [forward] ]
bind KP2 [ if (watchingdemo) [gamespeed 10; gamespeed_echo] [backward] ]
bind KP0 [ if (watchingdemo) [tmp = $gamespeed; gamespeed 300; onrelease [gamespeed $tmp]] [weapon 4 1] ]
bind RSHIFT [ if (watchingdemo) [tmp = $gamespeed; tmp1 = $soundvol; soundvol 0; gamespeed 1000; onrelease
[gamespeed $tmp; soundvol $tmp1; ]] [ ] ]
alias gamespeed_echo [ echo (concatword "gamespeed is now " $gamespeed) ]
alias gamespeed_mulf [ gamespeed (*f $gamespeed $arg1); gamespeed_echo ]
bind KP6 [ if (watchingdemo) [gamespeed_mulf 1.25] [right] ]
bind KP4 [ if (watchingdemo) [gamespeed_mulf 0.75] [left] ]
bind KP8 [ if (watchingdemo) [gamespeed 100; gamespeed_echo] [forward] ]
bind KP2 [ if (watchingdemo) [gamespeed 10; gamespeed_echo] [backward] ]
bind KP0 [ if (watchingdemo) [tmp = $gamespeed; gamespeed 300; onrelease [gamespeed $tmp]] [weapon 4 1] ]
bind RSHIFT [ if (watchingdemo) [tmp = $gamespeed; tmp1 = $soundvol; soundvol 0; gamespeed 1000; onrelease
[gamespeed $tmp; soundvol $tmp1; ]] [ ] ]