13 Dec 10, 10:55PM
Somewhere i read that creating engine is for one whole life, you will create your first and then the rest of life you improve it, i don't know if it is right, but i believe it. So don't except from me something this. I have seen his outputs and especially i like Far Cry. I don't try to compare him with anybody here. We are just playing shits.
From beginning there were small, normal and big maps but suddenly in 2010 AC people decided to create limits there. Laggy maps were normally (no hippie) naturally unselected from custom package because of their unplayability by lag . But even with lag you could see something interesting. I think Cube is good start for learning "leveling" but also for express something next. Nobody force you to play this but why to prohibit it. You are not able to limit Ezjemvill through server list so you limit all others.
flowtron had arguments, you say nothing
ofc it would be a bit harder with that if statements, each command effecting that parameter must be corrected
From beginning there were small, normal and big maps but suddenly in 2010 AC people decided to create limits there. Laggy maps were normally (no hippie) naturally unselected from custom package because of their unplayability by lag . But even with lag you could see something interesting. I think Cube is good start for learning "leveling" but also for express something next. Nobody force you to play this but why to prohibit it. You are not able to limit Ezjemvill through server list so you limit all others.
flowtron had arguments, you say nothing
ofc it would be a bit harder with that if statements, each command effecting that parameter must be corrected