:/ It's because I would have felt stupid if someone gave me all the answers instead of having the satisfaction of figuring it out on my own, and we want you to have that.
Though, I can see why my sentiments are not common.
Example:
makes it very dark, and the light entities in the map are tiny.
makes the map very bright, almost like fullbright.
So, basically, once you enter a scalelights command, the lights are at a percentage of what they were before. As long as that percentage is under 100, the lights will get smaller and/or dimmer; as long as the percentage is over 100, the lights will get larger and brighter.
HTH
P.S. Shameless plug: this script uses scalelights.
Though, I can see why my sentiments are not common.
documentation Wrote:scalelights S IThe first argument scales the light's radius to a percentage size (you can go below or over 100), and the second argument scales the brightness (also can go below or over 100).
S (size)
I (Intensity)
Example:
[SELECT ALL] Code:
scalelights 0 0
[SELECT ALL] Code:
scalelights 1000 1000
So, basically, once you enter a scalelights command, the lights are at a percentage of what they were before. As long as that percentage is under 100, the lights will get smaller and/or dimmer; as long as the percentage is over 100, the lights will get larger and brighter.
HTH
P.S. Shameless plug: this script uses scalelights.