Scalelight command
#4
:/ It's because I would have felt stupid if someone gave me all the answers instead of having the satisfaction of figuring it out on my own, and we want you to have that.
Though, I can see why my sentiments are not common.
documentation Wrote:scalelights S I
S (size)
I (Intensity)
The first argument scales the light's radius to a percentage size (you can go below or over 100), and the second argument scales the brightness (also can go below or over 100).
Example:
scalelights 0 0
makes it very dark, and the light entities in the map are tiny.

scalelights 1000 1000
makes the map very bright, almost like fullbright.

So, basically, once you enter a scalelights command, the lights are at a percentage of what they were before. As long as that percentage is under 100, the lights will get smaller and/or dimmer; as long as the percentage is over 100, the lights will get larger and brighter.
HTH

P.S. Shameless plug: this script uses scalelights.
Thanks given by:


Messages In This Thread
Scalelight command - by Tango217 - 07 Dec 10, 06:57AM
RE: Scalelight command - by V-Man - 07 Dec 10, 03:35PM
RE: Scalelight command - by Tango217 - 07 Dec 10, 04:07PM
RE: Scalelight command - by V-Man - 07 Dec 10, 05:42PM
RE: Scalelight command - by Tango217 - 07 Dec 10, 11:55PM
RE: Scalelight command - by flowtron - 08 Dec 10, 01:13AM