03 Dec 10, 08:26AM
(This post was last modified: 03 Dec 10, 08:27AM by Ronald_Reagan.)
I found a link to V-Man's log of ideas for 1.1 (probably not current, only from 1.0.0.4).
I fixed it up with strike throughs where suggestions have been implemented, and annotated it with my reasons, and clarifications. These annotations are pretty much non-biased.
My updated ideas (only strike throughs) can be found here. Along with my biased notes. Here!
My biased notes and thoughts are also below.
I fixed it up with strike throughs where suggestions have been implemented, and annotated it with my reasons, and clarifications. These annotations are pretty much non-biased.
My updated ideas (only strike throughs) can be found here. Along with my biased notes. Here!
My biased notes and thoughts are also below.
[SELECT ALL] Code:
"Single-player and Bots" YES YES YES! I agree to all :D
-------Weapons: General---
"4 - No: Make some weapons too powerful" Balance is alread a problem
"5 - More damage when shooting head… 1 - No: Make SMG too powerful" Very true, although it might be nice. I feel this suggestion would be nice, but is far off.
"1 - No automatic switch to akimbo on pickup" Maybe we could add a CS var to change this on and off for the user.
"1 - Option to spawn with no primary weapon, and in return have higher speed" What would the use of this be?
-------Weapons: Grenades---
"2 - Ability to plant a nade in a wall" Could be nice for some more tatical CMs
"4 - Disable bouncing off players" Yes, for sure. Not much to say on this rather than saying I would love the devs for fixing this <3
"1 - Kills in close proximity regardless of armor" I agree on this point. However, there have been marines who have jumped on grenades (to save mates) and have survived. Tid bit of info there, if you want to make this a realistic game (ha). Maybe random chance, 1 out of 1000 (of surviving)?
"4 - Shooting a nade causes it to explode && 2 - Shooting a nade changes its trajectory" Makes AC too complicated.
"1 - Increase damage by 20%" Not sure if this has been done or not, but I say no. The damage is high enough already.
"1 - Can't use nades 30 seconds after last pair" Too random it seems, why would this ever occur? Too limiting.
-------Weapons: SMG---
"1 - SMG headshots" No, just no. I have a feeling this was a joke comment…
-------Weapons: Sniper---
"1 - Give one frag for a headshot-kill" No, we need something the sniper is good at.
-------Weapons: Shotgun---
"1 - More damage when shooting head" If so, should be expanded to other weapons, not just shotty. I think this should not be done.
"3 - Option to reload one shell, cutting back reload time" Could be nice
-------Weapons: AR---
"5 - Bullets penetrate to other players (% reduced damage per hit)" I think this again would make the game too complicated.
-------Weapons: Pistol---
"7 - Increase power… 1 - No: Should not be used as a primary weapon" I agree with the no, that is a valid point. However would the damag change this?
"1 - Smaller clip (5)… 1 - No: Too small for a handgun" Agreed
-------Weapons: Knife---
"2 - Ability to throw knife" Makes game too much like COD
-------Weapons: Use---
"1 - Ability to change primary weapons while still alive" I actually thought about this at one time. Might be interesting to check out in a mod and see if we like.
"4 - Ability to abort reloading process… 1 - No: Reloading is a good vulnerability gameplay variable" Valid point there.
-------Weapons: New Types---
"1 – RPG, 5 ammo" Joke suggestion?
"1 – Ironsights… 1 – No: Will slow down gameplay and encourage camping" Agreed
-------Conventions: Votes---
"1 – Give warning when server is about to forceteam you" For sure. Be a nice bit of polish on the game
"2 - Admin vote is more of an executive decision and does not interfere with pending votes" Just thinking about that. Great idea.
"3 - "Nextmap" votes for the map following the "natural" end of the current map" I have been noticing I have wanted this myself.
"2 - Allow to specify a time for which to ban… 1 - No: Opportunity for admin abuse with excessive ban times" What about having a limiter? To maybe 30 mins? 20 default. 'YAY lets make AC like IRC some more!'
"2 - Autoshuffle at the end of each map (on/off setting by vote)" Again, I have been wanting this myself
"2 - Disallow voting for the same map 3 times in a row" Yes, I hate patrolling my servers for people like this. -Aac_desert FTW!
"1 - Autokick for refusing to vote" No, voting is something someone is allowed to choose to do. Which societys has it been a requirement?
"1 - Option to cancel or withdraw vote" I have always wanted this. From the start, when I accidentally get the wrong cn.
-------Conventions: Stat calculations / Scoreboard---
"2 - Official ladder system that all servers mandatorily report to" Lets just keep 3rd party ladders for now.
"4 - "Kill Streak" tracking" Eh, makes this game too much like the others. However, might be able to increase competition somehow.
"2 - "Experience" && 5 - "Rank" -- and govern who can join a match based on it" No, makes AC too complex. Keep it simple. I like em dirty and rough around the edges sometimes.
"2 - Show who has flag on scoreboard" Could be nice.
-------Conventions: Intermission---
"1 - Automatic shuffleteams at intermission" Could be nice for pubs, and for servers such as the now-late hi-skill.
"1 - Entertaining animation at intermission" CS FTW! Peanut Butter Jelly Time…
"2 - Do not show scoreboard at all until intermission" No, what would the point of this be?
"1 - Keep client numbers in numerical order" Expanding on that idea, we should allow different ways to sort the scoreboard.
-------Pickups---
"1 - Drop ammo on death; can be picked up by others" No, too much like COD
"1 - Drop primary weapon on death; can be picked up by others… 1 - No: Would change gameplay too much; also, omitting this shows skill better" The second comment has a good point there. I agree, one primary weapon per life.
"2 - "Upgrade" primary weapon pickup, similar to akimbo" I have been wanting more upgrades besides Akimbo. But "1 - No: Too complicated for AssaultCube's engine" Yes, lets use different upgrades then the provided examples.
"1 - Rocket launcher, 4 rounds, lasts as long as akimbo" Again, no Rocket Launcers!
-------Modes---
"5 - Go through walls for easier following" Would be nice and easy to do.
"1 - "Rambo" (Knife-only, but with a powerful weapon hidden somewhere on map)" No, the powerful weapon would be too powerful :P
-------Misc---
"1 - Throw objects" No, too complicated for AC engine.
"2 - Walljump… 1 - Yes: Other games do not monopolize this feature" Go play BF or RedEclipse
"1 - Ability to climb ladders backwards" Relating to my annotation, you can, press forward, and then back, walking straight backwards into the ladder. Please keep this 'glitch'
"1 - In-game "clan integration"" I would like a way to make a clan tag separate from the name.
-------General---
"1 - Classes" Too complex, too much like other games.
"3 - Health regeneration… 5 - No: Health packs are sufficient" Yea, health packs are good enough. I like this style more than Halos style.
-------General: Damage---
"6 - Disable friendly-fire and team-killing with it && 1 - Reduce damage from friendly fire" Maybe only for pubs and such? The second comment could be a nice comprimise
"1 - Disable friendly-fire at the end of round-based modes" Yes, for sure on pubs. I still noob-tk on osok once and awhile.
"5 - Enable damage if falling from a high place" Lets keep AC simple
--------General: Universal Policy---
"1 - Autokick inactive or excessively chatty players" Nooo I like being chatty. Though AFK is here, and I like it.
"1 - Loading screen displays a list of rules, to warn against blacklisting" Be a way to make it so the rules are seen, rather than the lesser seen extended server info.
--------General: New Features---
"2 - Enable mapmodel download via Master Server" I would like it, however, I like low bandwith capabilitys. 'Yes, but its optional' Yes, but everyone will use this option.
--------General: Voicecom---
"2 - More (perhaps "thanks")… 4 - "ahasuahasuahauasuha"" I would love to hear that coming over the voicecom.
-------HUD: General---
"1 - minimap rotates relative to player orientation" We should add a CS var to this if implemented.
-------HUD: Console---
"5 - Team-color-coded names; e.g., "(red)unarmed fragged (blue) unarmed"" YES YES YES, would make it all so easy.
"1 - Toggle chat (separate from other console text output)" Been wanting this myself
"3 - Show weapon icon of what was used to frag" Not really needed because we have those more custom kill messages.
"2 - Cross-server clan-chat" Just use IRC. But expanding on that, We need IRC support ;)
-------Skins: General---
"1 - Download clan skin pack optionally with regular AC install" Lets have a seperate pack. Only with skins of well known/active clans (DES, w00p, TyD, B}, KH ect.) Probably 3rd party, not actually made by devs.
-------Utilitys: New Features---
"1 - Disable scripting attack and movement commands" No, I like having attack so we can spawn. However, you cannot really use it for anything besides spawning and keybinding, just like movement.
-------Editing---
"1 - In co-op mode, display in the text console changes being made" Oohhh, good idea. If we could toggle it.