How about, an epically sized map with capture points? It would be like an actual, long, drawn out war. Of course, it would take quite a bit of work.
Also, why don't you change the code to use unsinged long int? That should fix the time limitations. EDIT: Oh wait, that requires a recompiled client too. Never mind.
For the empty sever problem, just find the offending code in the source code and comment it out.
Also, why don't you change the code to use unsinged long int? That should fix the time limitations. EDIT: Oh wait, that requires a recompiled client too. Never mind.
For the empty sever problem, just find the offending code in the source code and comment it out.