30 Nov 10, 09:34PM
If we wanted a burst mode, we'd add it. I personally don't see much of an advantage, but some people definately will. The question is simply where to draw the line (again) for scripts. Cubescript is quite powerful, so there need to be limits, and we can not forsee every possible script beforehand. AC is supposed to be simple, so burst or single-fire modes were never considered. Also, someone new to the game should find the same _basic_ gamerules and handling as someone who has been scripting for ages.
I can't really see where the advantage lies in having a script that stops the attack function after 7 shots. If you can't do that yourself,well..... I do see and advantage though, when you stop it after 2, 3 or 4 shots, depending on the gun. The code for burst is already quite easily to handle, since there is virtually no cooldown. That's already fast and comfortable enough in my book, it's a present on a silver plate already.
I can't really see where the advantage lies in having a script that stops the attack function after 7 shots. If you can't do that yourself,well..... I do see and advantage though, when you stop it after 2, 3 or 4 shots, depending on the gun. The code for burst is already quite easily to handle, since there is virtually no cooldown. That's already fast and comfortable enough in my book, it's a present on a silver plate already.