I have to agree with Panda and Morgan here and additionally like to mention that the wall-bouncing part of AC nades fits the fast pace and even adds to the tactical use of them.
At any other (tactical, slow paced) game I've seen grenades happen to be a throw-and-hope weapon only. Causing real demage there depends on how idle enemies act or how "blind" and "deaf" they are...
The ability to throw nades around corners, in the context of a game with tight maps, opens a good load of posibilities to use them tactically according to the actions you're going to take withing the next 3 seconds, which is a lot of time in AC-world.
Though, it's surely worth to have a SVN test on this.
At any other (tactical, slow paced) game I've seen grenades happen to be a throw-and-hope weapon only. Causing real demage there depends on how idle enemies act or how "blind" and "deaf" they are...
The ability to throw nades around corners, in the context of a game with tight maps, opens a good load of posibilities to use them tactically according to the actions you're going to take withing the next 3 seconds, which is a lot of time in AC-world.
Though, it's surely worth to have a SVN test on this.