Nade bouncing: I think we might need diffrent behaviours for walls and people. I think the nades bounce off walls a bit too much though - they behave like a tennis ball - bouncing back at almost the same speed they were thrown. This could be nerfed a bit. Bouncing off people should be a lot weaker than bouncing off walls. But they still need to bounce off to some extend.
Wolfbr, please stop bringing in ideas and views from other games - it's futile, and doesn't fit this thread. AC has it's own kind of gameplay, and this thread is about previous version's gameplay vs new version's gamepelay and balancing issues. I have a feeling you haven't been around long enough to get the finer points discussed here.
While I appreciate your efforts, I think your ideas are better suited for this thread maybe: http://forum.cubers.net/thread-16.html?highlight=ideas
Wolfbr, please stop bringing in ideas and views from other games - it's futile, and doesn't fit this thread. AC has it's own kind of gameplay, and this thread is about previous version's gameplay vs new version's gamepelay and balancing issues. I have a feeling you haven't been around long enough to get the finer points discussed here.
While I appreciate your efforts, I think your ideas are better suited for this thread maybe: http://forum.cubers.net/thread-16.html?highlight=ideas