We are currently working on the shotgun. We are working on a way of spreading 3 kinds of pellets of diffrent strength, and we are making the spread more even and predictable. This will enable us to very finely tune the damage/range ratio, and guarantee hits when aimed properly. Also, I want to make sure that shotgun splatter will only occur on very short ranges, so it's sort of a melee hit kind of thing.
It will still take a while until we can add our work-in-progress code to the svn for everyone to test. I am positive though that we can make the shotgun more useful than it was in 1.0 while balancing it's damage better than 1.1.
The other guns changes in recent svn are mainly : SMG now has 15 1/2 damage, sniper is back to 85 damage. This might not be ideal yet, but at the moment we concentrate on the shotgun code. Feel free to keep commenting on the recent balance(minus the shotty). :)
After that, we hope we can buff the nades a bit, to make up for the stronger armour and the fact that nades are now more sparse. I might want to take a look at the bouncing of them too. They bounce a bit too strong off walls and people...
It will still take a while until we can add our work-in-progress code to the svn for everyone to test. I am positive though that we can make the shotgun more useful than it was in 1.0 while balancing it's damage better than 1.1.
The other guns changes in recent svn are mainly : SMG now has 15 1/2 damage, sniper is back to 85 damage. This might not be ideal yet, but at the moment we concentrate on the shotgun code. Feel free to keep commenting on the recent balance(minus the shotty). :)
After that, we hope we can buff the nades a bit, to make up for the stronger armour and the fact that nades are now more sparse. I might want to take a look at the bouncing of them too. They bounce a bit too strong off walls and people...