The engine has the capability of being stretched, but when that stretching causes highly uneven ground for different players on different machines (some FPS drop to 3 on a map, while others stay pretty good), the evenness needs to be brought back using direct means.
Consider this little workaround... Is the engine meant to do that? No. But it certainly has the capability. If this were implemented on everyone's client in a map, half of the players would be able to deal with it, and half would find the map unplayable.
Moved to a more appropriate section.
Consider this little workaround... Is the engine meant to do that? No. But it certainly has the capability. If this were implemented on everyone's client in a map, half of the players would be able to deal with it, and half would find the map unplayable.
Moved to a more appropriate section.