Can devS to make concessions and to ease restrictions in simulation maps in future?
#14
Quote:Posted by makkE- What they limit is senseless (to AC engine and gameplay) maps, wich involve jumping off a tall building or sniping over a mile as their primary gameplay factor.

If these things were "senseless" to the AC engine then surely the engine would not allow them to occur, the AC engine does not find these things as "senseless" due to the fact that it clearly recognises and processes the data input of these things.
Why not build in a hight drop limit thus causing damage / death from falling too far or making weapons loose accuracy over long distance? (btw 1km is not far by rifle standards)
Now if this is not possible to include these restrictions within the AC engine then it then must be said that such things are deemed senseless by some people not the game engine. Likewise if it is possible to include such functions then is it not senseless for the designers to overlook doing so if they think these limits should apply thus ending these endless arguments once and for all!?!
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RE: Can devS to make concessions and to ease restrictions in simulation maps in future? - by Jomattix - 24 Nov 10, 01:54AM