Can devS to make concessions and to ease restrictions in simulation maps in future?
#12
I think the problem with the current restrictions is that they are not ideal.
I presume the idea behind the restrictions is primarily to keep all maps playable, and that trying to force mappers to make good maps is a secondary objective. In that case, a better way to tell if a map is playable or not would be to survey the map for WQD, LOD, etc, and see if it fits within reasonable standards. After all, a very long, empty hallway, with no detailing is not very hard computationally to output, whereas an extremely detailed large space is.
On the other hand, if the map restrictions are an attempt to keep 'bad' maps from being constructed, then I am afraid they have not helped that much: yes, we don't have absolutely horrendous maps with over 9000 pickups and an arena the size of a country, but mappers can still create poorly textured, poorly laid out, etc maps.

Have any of you ever been on great_wall_of_china (or named something like that), made by one of the 40+ crew? It lags terribly. My FPS fell to something like 5. I would never play on the map.
That being said, it is absolutely beautiful, and I can greatly appreciate the amount of effort that went into making such a huge map. It's fun to just take a look around on it and explore the map.

Developers, perhaps we should allow server owners to decide whether or not to enable restrictions on their servers? Just a thought. Even keep such servers off the masterserver, but I think this would go a long ways towards smoothing things over with the community.
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RE: Can devS to make concessions and to ease restrictions in simulation maps in future? - by Zarjio - 24 Nov 10, 12:38AM