Can devS to make concessions and to ease restrictions in simulation maps in future?
#10
http://www.acka.tk/ac_magic-school1.cgz (left click, download)
Is this map senseless? (btw i think for FPS player who disable texture, fix lights by scripts, disable texture of mapmodels it is really senseless :/, since about creativity)

Why protect only one type of gameplay ? What is wrong if noob will learn jump in some gema instead of ac_complex ? If noob will learn zoom and snipe in big map instead of quick ac_shine?

engine limitations:
there is no real limitations, you get just low FPS even with water or high details, of if you have /maxfps, but ofc the majority should be small maps which have good perform and everybody who enter, receive positive feeling. For example i have seen huge RPG map in Cube2, ofc it lags as hell but it was in default maps.

@jamz
it isn't about my creating, my maps passed through limitations in first try
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Messages In This Thread
RE: Can devS to make concessions and to ease restrictions in simulation maps in future? - by Alien - 23 Nov 10, 10:39PM