(20 Nov 10, 02:16AM)makkE Wrote: It seems, due to a little oversight, we have been testing with 16 dmg on smg, not 15 1/2.
It will be fixed by sometime tomorrow evening.
I did some tests with shield, from 100 hp, 100 armour to death:
- Sniper + Pistol: 1 Snipe + 5 Pistol shots
- Sniper: 2 shots, 3000ms
- AR: 7 shots, 840ms
- Shotgun(obviously harder to test): 2 from closeish/well aimed range, 2000ms
- SMG: 12 shots, 960ms
Now obviously the SMG and AR are if you are hitting every shot, which in most cases is unlikley, I do however think landing 12 SMG shots is alot more unrealistic that somebody hitting you with 2 shotguns or 7 ar shots.
That said, I have to test a bit more with some proper gameplay.
I like the feel of it so far though, and like the new sounds :)
EDIT: With some more gameplay, I like everything other than the toll armour takes on the SMG, killing somebody with 100-100 in actual gameplay is simple with the AR, you almost don't notice they have the armour, whereas with the SMG it is a huge chore to kill somebody at 100-100, unless they are realoading etc, if they have much skill you don't have much of a chance.