(19 Nov 10, 06:05AM)Undead Wrote: @Panda: i'm not sure what you're talking about, when i played 1.0 every map was dominated by smgs besides power/depot, and quality snipers could play on maps like d3/mines/shine etc. the only thing that made the sniper somewhat overpowered imo was the huge headshot hitbox.
The headshot area remained the same, I'm assuming you meant the over-the-shoulder normal hitbox - yes that contributed to the sniper's strength.
You just quoted the 5 most played maps and forgot desert, snow, arctic, urban, keller, toxic and aqueous, where the sniper also owned most people. I've seen people play very well with sniper on desert2, complex and even sunset in 1.0. So there are about 2 or 3 maps left where a good sniper player was at a disadvantage vs. good smg and I bet if they bothered to learn the maps properly, they'd have owned there too.
(19 Nov 10, 06:43PM).ExodusS* Wrote: I think that the problem isn't the power of weapons.
I think it's the utility of all weapons.
The utility of all weapons is pretty great at the moment. There are enough map-mode-playercount combinations where certain guns have an advantage and others have a disadvantage.