19 Nov 10, 05:56AM
If you could, some how, reduce the kick back of the smg to be no match for the AR rifle sprint/jump, then you add a more unique use for the AR - flag runs!
Have no idea if this is possible. I fell like there should be an overall balance for all the weapon (always in relation to the terrain) but every weapon should have that little ace hidden in the sleeve. Rifle run/jump is the strong point of the AR, but if you good enough, you can use the smg to rifle run/sprint as well and have very similar results.
Anyways, the changes are sounding good and I can't wait for test run!
Have no idea if this is possible. I fell like there should be an overall balance for all the weapon (always in relation to the terrain) but every weapon should have that little ace hidden in the sleeve. Rifle run/jump is the strong point of the AR, but if you good enough, you can use the smg to rifle run/sprint as well and have very similar results.
Anyways, the changes are sounding good and I can't wait for test run!