(18 Nov 10, 02:10PM)makkE Wrote: I am positive we will find a solution for this, don't worry. My other plans involve giving the SMG a bit of it's power back and changing it's spread to the original value again.
AR must be balanced to this, probably by a bit harder handling again. Sniper - I am thinking about raising the damage a bit again, and maybe lowering it's unscoped spread a bit to compensate for the smaller head hitbox.
Its positive makke, i think this is the correct way because actually the weapon balance is not fear and changed too much the game.
about the nades: The players dont die even if they are hit in the face, so, what can i do carrying 3 nades in my pocket if that dont help me to almost nothing?
Sometimes i feel like im playing assault cube against "superman" or "wonderwoman" :P
Even taking armor a player must die.