18 Nov 10, 02:10PM
All we did to the shotgun, was evening out the spread and concentrating more pellets to the center of the aim.
The shotgun's spread pattern in 1.0 was very, very random. Aiming dead on in close range would lead to a random damage from 5 - 80 or 90.
We tried to change that, so the gun would become more reliable and predictable.
With only 5-6 people actively testing this during the development of 1.1, it was simply hard to make out if it was overpowered or not - wich has now shown to be.
I am positive we will find a solution for this, don't worry. My other plans involve giving the SMG a bit of it's power back and changing it's spread to the original value again.
AR must be balanced to this, probably by a bit harder handling again. Sniper - I am thinking about raising the damage a bit again, and maybe lowering it's unscoped spread a bit to compensate for the smaller head hitbox.
I don't think anything needs to be done about the carbine. I personally think it might even be too strong already, since you can cover long corridors almost 100% if your aim is reasonably good.
The shotgun's spread pattern in 1.0 was very, very random. Aiming dead on in close range would lead to a random damage from 5 - 80 or 90.
We tried to change that, so the gun would become more reliable and predictable.
With only 5-6 people actively testing this during the development of 1.1, it was simply hard to make out if it was overpowered or not - wich has now shown to be.
I am positive we will find a solution for this, don't worry. My other plans involve giving the SMG a bit of it's power back and changing it's spread to the original value again.
AR must be balanced to this, probably by a bit harder handling again. Sniper - I am thinking about raising the damage a bit again, and maybe lowering it's unscoped spread a bit to compensate for the smaller head hitbox.
I don't think anything needs to be done about the carbine. I personally think it might even be too strong already, since you can cover long corridors almost 100% if your aim is reasonably good.