17 Nov 10, 10:02PM
Didn't realise the scale of the smoke.png is controlled by /particlesize :/ "Proper" particles like wall shots and blood spurts is what I had in mind (ie many tiny blobs vs hand-crafted texture smoke).
/maxtrail controls how many "puffs" of smoke can there be, you can try low values like 20 or less for rarified trails. Would be nice to have a single longer lasting fat tracer (like other weapons) as an option.
/maxtrail controls how many "puffs" of smoke can there be, you can try low values like 20 or less for rarified trails. Would be nice to have a single longer lasting fat tracer (like other weapons) as an option.