(17 Nov 10, 07:40AM)JMM Wrote: Having to be crouched to shoot is a silly feature, it's just going to slow the game down unnecessarily. Also, I really don't see the point of iron sights for AR... you can achieve a similar effect with a fovzoom script anyway. I do think a nade launcher for AR would make for a nice addition, though, but I've suggested that before.
Nade launcher might work, but a HMG is pretty questionable IMO. Also, AR kickback is most likely going to stay.
not exactly, works well in games like q2 Dday(hmg and rocketlauncher, Having to be crouched to fire, its more a tactical/suport weapon), in AC, these weapons would be interesting in CTF and other team games mode.
fov zoom works bad;
just the sight of the screen changes, but the gun does not like, such as zoom, you would only see a small part of the weapon, just the sight of the screen changes, but the sight of the weapon does not change.
that would be interesting when zooming, you would only see a small part of the weapon.
Iron sight would be a fun factor,but, usin iron sight or zoom, you remove kick back ^^.
could be interesting as well as all the weapons have secondary fire.
nade launcher is a bad idea, perhaps it would be interesting to help improve a weapon that is low compared with other (like HL's smg+granade launcher or wolfet's carbine+granade launcher).
for AC, "maybe" could be interesting smg + nade launcher, guess not much affect the gameplay or the weapon balance.