Need some help to finalize AmigaOS4 port of AssaultCube
#24
(15 Nov 10, 12:23PM)tempest Wrote: That's cool. However, I really wonder why you seem to be hitting the air in front of you all the time. No idea what's going on there...

Did you mean when i do fire ? Yep. Looks strange for me too. Maybe by exactly the same problem, pistolet not works too. I think about that:

1. maybe latest SVN code have some bugs, maybe for me will be better to use latest public branch code.

2. maybe somethere in code, i use some glSomethingEXT , which in reality not present in our MiniGL (only dummy includes), and while it not give a crash, by some strange reassons, it can give us such problems.

3. Also very possible, that somethere are little/big endian issues. As i see, AC officially now have PPC binaryes , only x86, so very possible that there is something ..

4. Something wrong somethere with type defines, like for example its INT, but should be UINT, or CHAR, but should be unsigned char, and while on x86 its works as expected, on ppc (maybe) it give something wrong. Because all that "fire in air", and not working postolet, make me think about a little, but still mistakes with all that types,etc

What you think ?
Thanks given by:


Messages In This Thread
RE: Need some help to finalize AmigaOS4 port of AssaultCube - by kas1e - 15 Nov 10, 02:17PM