Need some help to finalize AmigaOS4 port of AssaultCube
#12
Sadly, the stacktrace seems to be mostly useless here (don't know why it won't go any further). You'll have to debug it manually. I find that the best way to do this is to put a few conoutf()'s into the suspicious functions, like this:
void bla()
{
    conoutf("entered function bla");
    ...function code...
    conoutf("reached point 1 in bla");
    ...function code...
    conoutf("reached point 2 in bla");
    ...function code...
    conoutf("finished function bla");
}
Eventually, you should be able to see where it crashed. A horrible procedure, I know, but still faster than commenting out single lines.
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Messages In This Thread
RE: Need some help to finalize AmigaOS4 port of AssaultCube - by tempest - 13 Nov 10, 12:10PM