12 Nov 10, 11:29PM
I can understand more damage for headshots, but less damage for arms & legs is a silly idea IMO.
Anyway, on to the subject of AR: if the attack delay have to be multiples of 40ms, how about upping it to 160ms instead and then giving it more damage (anywhere from 25 to 32 I reckon... with 25, it takes 1 less bullet to kill an unarmoured dude, and with 32 the damage/second remains 200, i.e. exactly what it is now). It would make it less of a spraygun and more of what it's supposed to be, a medium-long range weapon, and would make the kickback less noticeable too.
makkE: are those the... "official" terms for this game? It's kinda confusing sometimes, I remember going by your definitions and the someone corrected me that recoil is the kickback and what you call recoil is muzzle climb. The recoil becomes kind of a shady word since it can mean either...
Anyway, on to the subject of AR: if the attack delay have to be multiples of 40ms, how about upping it to 160ms instead and then giving it more damage (anywhere from 25 to 32 I reckon... with 25, it takes 1 less bullet to kill an unarmoured dude, and with 32 the damage/second remains 200, i.e. exactly what it is now). It would make it less of a spraygun and more of what it's supposed to be, a medium-long range weapon, and would make the kickback less noticeable too.
makkE: are those the... "official" terms for this game? It's kinda confusing sometimes, I remember going by your definitions and the someone corrected me that recoil is the kickback and what you call recoil is muzzle climb. The recoil becomes kind of a shady word since it can mean either...