12 Nov 10, 10:44PM
(12 Nov 10, 05:14PM)Brahma Wrote: 1) NO! The skill to do a head shot is _exactly_ the same. The head hit box was not changed. The difference is that if you miss the head shot, you do not hit the invisible area over the shoulders.1) I see... but, well, that just means going for the head poses more of a risk, so it still makes it more challenging.
2) I must agree the inclusion of helmets in all maps made the game dynamics very different, but this affects all weapons, not only the sniper.
2) I see, but I just feel it affects the weapons differently.
Quote:No... the damage is the same. But since everybody can get helmets, the effective "damage to kill" got higher. I think the nade range of impact should increase 10% as well the damage. BUT, this is a very delicate issue.Ah ok. In that case, I'd vote for increasing availability rather than power, i.e. more nades per pickup or less spawn time. *I* would go for the latter option, would make more sense with the max carry of 3.
Quote:What do you mean?You know when you throw a nade and suddenly a teammate pops up right in front of you, the nade hits his head and instead of dropping some ~6 cubes from him like you would realistically expect the nade will bounce right back at your face like the guy was made of rubber and blow you into bits. I hate it. Also, I've messed about with .93 a little and I like how they're less bouncy in general.