Weapon Balance and Gameplay Discussion
(12 Nov 10, 05:14PM)Brahma Wrote: 1) NO! The skill to do a head shot is _exactly_ the same. The head hit box was not changed. The difference is that if you miss the head shot, you do not hit the invisible area over the shoulders.
2) I must agree the inclusion of helmets in all maps made the game dynamics very different, but this affects all weapons, not only the sniper.
1) I see... but, well, that just means going for the head poses more of a risk, so it still makes it more challenging.
2) I see, but I just feel it affects the weapons differently.

Quote:No... the damage is the same. But since everybody can get helmets, the effective "damage to kill" got higher. I think the nade range of impact should increase 10% as well the damage. BUT, this is a very delicate issue.
Ah ok. In that case, I'd vote for increasing availability rather than power, i.e. more nades per pickup or less spawn time. *I* would go for the latter option, would make more sense with the max carry of 3.


Quote:What do you mean?
You know when you throw a nade and suddenly a teammate pops up right in front of you, the nade hits his head and instead of dropping some ~6 cubes from him like you would realistically expect the nade will bounce right back at your face like the guy was made of rubber and blow you into bits. I hate it. Also, I've messed about with .93 a little and I like how they're less bouncy in general.

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Messages In This Thread
RE: Weapon Balance and Gameplay Discussion - by JMM - 12 Nov 10, 10:44PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 08 Dec 10, 12:27AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 11 Dec 10, 01:10AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 13 Dec 10, 12:59AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 15 Dec 10, 04:10AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 15 Dec 10, 08:03PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 27 Dec 10, 05:55PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 27 Dec 10, 08:54PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 02:03AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 02:41AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 04:20AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 04:28AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 04:58AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 07:50PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 09:44PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 11:50PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 29 Dec 10, 07:29PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 30 Dec 10, 10:17PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 31 Dec 10, 01:54AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 31 Dec 10, 04:01AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 31 Dec 10, 11:08PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 01 Jan 11, 01:18AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 01 Jan 11, 02:08AM
RE: Weapon Balance and Gameplay Discussion - by System - 12 Jan 11, 04:43PM
RE: Weapon Balance and Gameplay Discussion - by System - 13 Jan 11, 02:14PM