12 Nov 10, 06:23PM
Uhm, this is actually something I've started coding - I'm calling it 2Dpanels (working title) .. it might be used for the startup-menu, but I wasn't planning on it actually.
If we dropped the loading of a random (or preset-selected from official maps (as it was before)) and simply loaded an infinitessimaly small map the engine-startup could be considerably faster - the easiest, as has been said, would be to load an "empty world" and go from there.
The 2Dpanels will be used (in my current planning) for the serverbrowser and some editing features. I also have plans, but very vague still, about their usage in intermission, or rather when joining a new match - picking sides, initial weapon, etc.
If we dropped the loading of a random (or preset-selected from official maps (as it was before)) and simply loaded an infinitessimaly small map the engine-startup could be considerably faster - the easiest, as has been said, would be to load an "empty world" and go from there.
The 2Dpanels will be used (in my current planning) for the serverbrowser and some editing features. I also have plans, but very vague still, about their usage in intermission, or rather when joining a new match - picking sides, initial weapon, etc.