Start menu? good idea or not?
#9
If it's good enough for Quake to load a map while presenting a menu, then it's good enough for Assault Cube. It presents new users with an opportunity to try out movement/weapons and get an overall feel for maps. As a non-new user I couldn't care less, it takes all of about 2 micro-seconds for me to click the relevant menu options to get a game started.

I don't think it looks unprofessional either, I think it gives the illusion of being immersed in the game immediately, which perfectly underlines the fast-paced nature of the game.

Just my two cents worth.
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Messages In This Thread
Start menu? good idea or not? - by MykeGregory - 11 Nov 10, 07:59PM
RE: Start menu? good idea or not? - by Mael - 11 Nov 10, 08:39PM
RE: Start menu? good idea or not? - by V-Man - 12 Nov 10, 05:43AM
RE: Start menu? good idea or not? - by tempest - 12 Nov 10, 05:16PM
RE: Start menu? good idea or not? - by Andrez - 12 Nov 10, 05:25PM
RE: Start menu? good idea or not? - by Darkbee - 12 Nov 10, 05:38PM
RE: Start menu? good idea or not? - by V-Man - 13 Nov 10, 03:39PM
RE: Start menu? good idea or not? - by tempest - 13 Nov 10, 05:00PM
RE: Start menu? good idea or not? - by tempest - 13 Nov 10, 09:44PM
RE: Start menu? good idea or not? - by V-Man - 14 Nov 10, 01:13AM