(12 Nov 10, 03:58PM)bballn45 Wrote: What about sniper, still gonna leave that weak or are you going to change it back to 1.0 settings.
I do not think the sniper is weak. It is still quite easy to do head shots on the standing noobs (V-Man and TheCrema thought I was cheating.......), so it provides an incredible reward. Also, if you do not try to do the pistol combo, there is no difference in relation to the 1.0 (except about the hitbox change, but this is a fair change, afaik). If you try to do the pistol combo, the pistol is more precise now... so, no need to change the sniper anymore.
(12 Nov 10, 10:27AM)JMM Wrote: I'm convinced the sniper is fine as it is, but I do have a couple of good reasons to give it its extra +5 damage back:1) NO! The skill to do a head shot is _exactly_ the same. The head hit box was not changed. The difference is that if you miss the head shot, you do not hit the invisible area over the shoulders.
1)Smaller head hitbox - takes more skill to actually pull a headshot, making it a more challenging weapon
2)Helmets - with armour now being abundant, even with the extra damage pulling a kill with only 1 pistol shot is a lot less likely
2) I must agree the inclusion of helmets in all maps made the game dynamics very different, but this affects all weapons, not only the sniper.
Quote:Also, was the nade damage reduced as well? They do feel weaker... combined with that AND only 1 nade per pickup AND longer spawn time they feel pretty useless now. I would recommend bring back the old damage and spawn time, but keep 1 nade per pickup and carry capacity of 3.No... the damage is the same. But since everybody can get helmets, the effective "damage to kill" got higher. I think the nade range of impact should increase 10% as well the damage. BUT, this is a very delicate issue.
Quote:can the nades finally be fixed so they don't bounce off people?What do you mean?