[guide] Map Design
#1
Actually, I've been working on this guide for quite a while already. However, the latest discussions on map quality and stuff like that somehow encouraged me to finish it as fast as possible.

I hope this will finally clear up my personal position regarding AssaultCube maps and furthermore help to understand that working within given bounderies shouldn't be confused with cutting off creativity...

This article is mainly focusing on how to find ideas, transforming those into a map layout and at the same time regard given limits and rules in order to produce an original, outstanding and consistent piece of work.

Besides that it may serve as a guide for mappers who may not be sure what actually makes a decent map.

Feel free to notify me about typos/plain mistakes or misleading phrases and of course any kind of feedback is welcome!

You'll find the article at AKIMBO: Map Design
Thanks given by:


Messages In This Thread
[guide] Map Design - by Mr.Floppy - 01 Jul 10, 11:33PM
RE: [guide] Map Design - by Brahma - 01 Jul 10, 11:39PM
RE: [guide] Map Design - by Andrez - 01 Jul 10, 11:47PM
RE: [guide] Map Design - by pwnage{TyD} - 01 Jul 10, 11:54PM
RE: [guide] Map Design - by Mr.Floppy - 02 Jul 10, 12:32AM
RE: [guide] Map Design - by Andrez - 02 Jul 10, 01:25AM
RE: [guide] Map Design - by ReEsEs - 02 Jul 10, 12:54AM
RE: [guide] Map Design - by Ruthless - 02 Jul 10, 02:17AM
RE: [guide] Map Design - by V-Man - 02 Jul 10, 05:46PM
RE: [guide] Map Design - by Alpha-Jet - 07 Aug 10, 03:50AM
RE: [guide] Map Design - by *GrZ|Sp!d3R - 10 Aug 10, 11:06PM
RE: [guide] Map Design - by SiL3nT - 08 Sep 10, 04:15PM
RE: [guide] Map Design - by ursopufe - 25 Sep 10, 12:31AM
RE: [guide] Map Design - by silas - 11 Oct 10, 12:53AM
RE: [guide] Map Design - by Brahma - 11 Oct 10, 05:10AM
RE: [guide] Map Design - by Apollo{TyD} - 16 Oct 10, 03:03PM
RE: [guide] Map Design - by ExodusS - 09 Nov 10, 06:04PM
RE: [guide] Map Design - by Mr.Floppy - 09 Nov 10, 08:24PM