11 Nov 10, 02:35PM
Basing the shotgun damage on distance from target alone (and having the pellets as a mere gfx) would surely be the best way to handle, but I am not sure if that wouldn't lag the netcode, since a lot more data needs to be processed.
I recall discussing this with eihrul, and iirc, it was not really do-able.
I recall discussing this with eihrul, and iirc, it was not really do-able.