11 Nov 10, 10:06AM
My opinion:
AR is ok
Shotgun: raise the spread a bit.
SMG: less spread in continuous shooting (shooting continuously, you lose too many bullets due to random spread, and if you shoot in bursts, you lose too much time against other weapons... plus tracking and shooting bursts at the same time is not easy).
Carbine: yes, carbine campers are a nuisance; maybe raise the time between two consecutive shots
Sniper: please don't raise the damage, you're already pretty dead if you get one shot from a sniper, unless there is a health pack nearby.
Nades: 1 nade pickup is good, much less nade spammers (you can still carry 3, so what's the problem?).
I only play on public servers, so I can't tell anything about weapon balance for clan matches.
AR is ok
Shotgun: raise the spread a bit.
SMG: less spread in continuous shooting (shooting continuously, you lose too many bullets due to random spread, and if you shoot in bursts, you lose too much time against other weapons... plus tracking and shooting bursts at the same time is not easy).
Carbine: yes, carbine campers are a nuisance; maybe raise the time between two consecutive shots
Sniper: please don't raise the damage, you're already pretty dead if you get one shot from a sniper, unless there is a health pack nearby.
Nades: 1 nade pickup is good, much less nade spammers (you can still carry 3, so what's the problem?).
I only play on public servers, so I can't tell anything about weapon balance for clan matches.