11 Nov 10, 05:24AM
My two cents:
Hated the new scope values for sniper, couldn't play with it, after I changed it back to 1.0 numbers, all became, oh so much better. Now with less armor protection and more accurate pistol, the sniper/pistol combo is fine, but sniper/knife is by far the best combo on AC :)
Took me awhile to get used to the new scoping all the time to reduce spread and to the new head hit box, now its working fine to me, my best kill ratios were always done with sniper rifle.
AR, well I got used to the mad recoil of 1.0 and that made de 1.1 AR feels like a wild bloodthirsty beast, almost all the good sgm players in 1.0 are now mowing peps down with it. The handling should be a tad harder, imo. It feels too easy to kill at short ranges with AR and on enclosed spaces since kick back makes you move erratically and therefore, a very hard target plus easy handling and those cool extra bullets, well, like I said: a beast!
SMG, well, as a smg player in 1.0 I had mixed fellings about it. For pubs works just fine, but this whole less spread at first and short bursts thing made it feel kinda slow, now I kinda got used to it, but yes, it could use some work.
Shotty: bit too strong, but not that much as ppl are saying. It can be a tad annoying in pubs and now that the nade spamming is over, the shotty spawn kills are the best easy frags around, needless to say: a pub plague.
Carbine is wicked fun and all the rest is 0k
Much better game, overall!
Hated the new scope values for sniper, couldn't play with it, after I changed it back to 1.0 numbers, all became, oh so much better. Now with less armor protection and more accurate pistol, the sniper/pistol combo is fine, but sniper/knife is by far the best combo on AC :)
Took me awhile to get used to the new scoping all the time to reduce spread and to the new head hit box, now its working fine to me, my best kill ratios were always done with sniper rifle.
AR, well I got used to the mad recoil of 1.0 and that made de 1.1 AR feels like a wild bloodthirsty beast, almost all the good sgm players in 1.0 are now mowing peps down with it. The handling should be a tad harder, imo. It feels too easy to kill at short ranges with AR and on enclosed spaces since kick back makes you move erratically and therefore, a very hard target plus easy handling and those cool extra bullets, well, like I said: a beast!
SMG, well, as a smg player in 1.0 I had mixed fellings about it. For pubs works just fine, but this whole less spread at first and short bursts thing made it feel kinda slow, now I kinda got used to it, but yes, it could use some work.
Shotty: bit too strong, but not that much as ppl are saying. It can be a tad annoying in pubs and now that the nade spamming is over, the shotty spawn kills are the best easy frags around, needless to say: a pub plague.
Carbine is wicked fun and all the rest is 0k
Much better game, overall!