03 Nov 10, 10:43PM
(03 Nov 10, 02:32PM)DES|V-Man Wrote: As for the assault rifle, now that it has 20 rounds per mag, I'd be hard-pressed to agree that we need to "make up for the slight lack of firepower." AR is the only weapon I have trouble defending against. Getting hit with a barrage of even just 5 rounds with that accuracy at that range is a constantly-repeating reminder that "You got fragged by DES|Godsmack" means the same as "AR has no lack of firepower."I meant the old AR - yes, the new AR has plenty of oomph, what I meant it make it weaker (i.e. more like it was in 1.0) and then throw in some extras, not give the new pwnrifle a nade launcher too and then be done with it. I sorta thought of it because all the whining about the new AR being overpowered.
Like someone said (I forget who), it can be pretty hard to make the AR and SMG "different" enough for them to have a purpose in this game. I think this was a discussion about the random spread... if you take that out, the only practical way to balance these two guns is firepower (dmg/rof) and recoil, and, well, recoil isn't really a good way to balance the guns. If the AR was made weaker again and given some kinda cool feature to make up for it, you could play around with the SMG a little more and perhaps reduce the oh-so-much-hated random spread without making it too much like the AR (I think I already mentioned this).