03 Nov 10, 05:32AM
Yes
I thought you were talking about different weapon skins. Yes, you can use different playerskins, find instructions in "packages>models>playermodels>custom" (path is by memory, so I could be wrong >_<)
I think that AC has enough balance issues as it is, and having different weapon stats would just make it even worse ;)
I would enjoy having the ability to easily add weapons. However, its only a pipe dream.
For one: It would be extremely complex to do this within the AC code (I believe)
For two: It would ruin some of the beauty of AC
For three: It is a slightly unnecessary feature of which time's could be used more effectively to do just as unimportant things, such as p_stat and on_death/on_eventhere.
I thought you were talking about different weapon skins. Yes, you can use different playerskins, find instructions in "packages>models>playermodels>custom" (path is by memory, so I could be wrong >_<)
I think that AC has enough balance issues as it is, and having different weapon stats would just make it even worse ;)
I would enjoy having the ability to easily add weapons. However, its only a pipe dream.
For one: It would be extremely complex to do this within the AC code (I believe)
For two: It would ruin some of the beauty of AC
For three: It is a slightly unnecessary feature of which time's could be used more effectively to do just as unimportant things, such as p_stat and on_death/on_eventhere.