03 Nov 10, 05:03AM
I find average ARers easy to kill with just SMG/Shotty, and I'm not too far beyond average myself.
But, and this is just another silly idea I had... what if AR was made identical to the 1.04 one with the possible exception of the slightly bigger clip it's got now, and give it a (dun dun) GRENADE LAUNCHER? I don't mean a proper launcher as such, I mean simply the ability to "throw" a nade without the normal delay of changing to nades and pulling the pin (and then changing back before being able to shoot again)? Perhaps with the ability to cook taken away as well... this way, it'd have itself a unique advantage that could make up for the slight lack of firepower. This would also allow more room to fiddle around with the SMG without making it too "AR-like" (though I think it's fine as it is).
Another similar idea I though (I'm pretty sure this has been brought up before) of is shell-by-shell reloading for the shotty... people are constantly whining about the new shotty being overpowered, so what about bringing its power back down a little and giving it a distinguishing ability to balance it?
Both a bit far-fetched and "but but JMM, <insert a popular mainstream fps game> has it as well", but I think something like this would make for a good way to balance the guns.
My two cents.
inb4 "ehauheaeaehuaheuhauehuaheuhaueae good joke" and "this isn't css/cod/moh"
But, and this is just another silly idea I had... what if AR was made identical to the 1.04 one with the possible exception of the slightly bigger clip it's got now, and give it a (dun dun) GRENADE LAUNCHER? I don't mean a proper launcher as such, I mean simply the ability to "throw" a nade without the normal delay of changing to nades and pulling the pin (and then changing back before being able to shoot again)? Perhaps with the ability to cook taken away as well... this way, it'd have itself a unique advantage that could make up for the slight lack of firepower. This would also allow more room to fiddle around with the SMG without making it too "AR-like" (though I think it's fine as it is).
Another similar idea I though (I'm pretty sure this has been brought up before) of is shell-by-shell reloading for the shotty... people are constantly whining about the new shotty being overpowered, so what about bringing its power back down a little and giving it a distinguishing ability to balance it?
Both a bit far-fetched and "but but JMM, <insert a popular mainstream fps game> has it as well", but I think something like this would make for a good way to balance the guns.
My two cents.
inb4 "ehauheaeaehuaheuhauehuaheuhaueae good joke" and "this isn't css/cod/moh"