"That is as it should be. The SMG was made for players who, like me, revel in close combat and in-your-face confrontation in-game. To pick off players at a distance with an SMG requires more skill than normal (and if you had that much skill, you'd probably make an awesome sniper anyway), so we can concentrate on other, more useful tasks like clearing a pathway for CTF runners and combating shotgun corner campers. Let snipers and AR gunners concentrate on distance fights. " that might all be true but my point is that the recoil of the smg AND the ar, makes long distances fight uselss and centers the whole game on close range fights, which are -because of lag and the big spread- getting quite random. In far range fight are to slow, therefor if your losing you still have lots of time to turn back in retreath. This all making it much more effencient to only have close quater fight. And because 90% procent of the fight is close combat the snipers role is getting smaller aswell. And yeah id be an awesome sniper indeed. And its ridiculus that you can unload a whole clip at a enemy 20 ft away and hit 5 bullets.
constructive thread
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