New ideas from me:
1) CubeScript access to accuracy stats
2) CubeScript access to pstat stats mid-round (due to disconnect or other things)
3) "for" loop (some script techniques render the classic "loop" command useless, and "while" is too prone to game crash) -- or make "while" immune to game crash?
1) CubeScript access to accuracy stats
2) CubeScript access to pstat stats mid-round (due to disconnect or other things)
3) "for" loop (some script techniques render the classic "loop" command useless, and "while" is too prone to game crash) -- or make "while" immune to game crash?