quality requisites
#16
i have found a few and they have vague wording such as no big open spaces.... if we could get these very exact it would help a lot. I have maps that have open spaces that don't seem bigger than some of the official maps open spaces. but aren't playable. i think it may be a ceiling height or over all vertical issue as i like to have elevation changes... but my maps are by no means outrageous and seem about the same as official levels...
one map giving me trouble is a underground military base.... please help.

is it 30 cubes up from the floor? or could i have 15 cubes up from the floor and 15 cubes below the floor in dug out trenches? i hope you understand what i am asking but is it just 30 cubes max?

maybe the editor should be set up to only let u work in the required space.
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Messages In This Thread
quality requisites - by insideJOB - 22 Oct 10, 07:13AM
RE: quality requisites - by Brahma - 22 Oct 10, 02:05PM
RE: quality requisites - by Mr.Floppy - 22 Oct 10, 05:25PM
RE: quality requisites - by JMM - 22 Oct 10, 02:24PM
RE: quality requisites - by tempest - 22 Oct 10, 06:25PM
RE: quality requisites - by Brahma - 22 Oct 10, 06:29PM
RE: quality requisites - by makkE - 22 Oct 10, 06:34PM
RE: quality requisites - by Alien - 23 Oct 10, 09:32PM
RE: quality requisites - by insideJOB - 25 Oct 10, 12:39AM
RE: quality requisites - by Gibstick - 25 Oct 10, 02:20AM
RE: quality requisites - by #M|A#Wolf - 25 Oct 10, 02:56AM
RE: quality requisites - by insideJOB - 28 Oct 10, 05:38AM
RE: quality requisites - by V-Man - 28 Oct 10, 06:50AM
RE: quality requisites - by insideJOB - 30 Oct 10, 07:33AM
RE: quality requisites - by V-Man - 31 Oct 10, 06:39AM
RE: quality requisites - by insideJOB - 31 Oct 10, 07:24AM
RE: quality requisites - by jamz - 31 Oct 10, 09:20AM
RE: quality requisites - by V-Man - 31 Oct 10, 04:23PM